3D artist focusing on prop and environment creation.
• Collaborated and coordinated with art directors, artists, developers, level designs, and other development
teams on projects.
• Pipeline development, optimization, and implementation for real-time collisions of structures and assets.
• High | Mid| Low poly modeling, shader/material creation, and PBR texturing of environment buildings, and
props.
• Setting up environment scenes for engine integration based on multiple departments’ requests.
• Work with external developers on art implementation and help to maintain creative consistency.
• Real time game asset creation using current industry standard workflows & software.
• Translated 2D concepts to 3D models.
• Responsible for complete art pipeline for props and assets creation.
• Reference collection/ Highpoly / Lowpoly / Bakes / Unwrap / Texture / Engine integration for VR.
• Model and Texture revision of props and additional assets to ensure consistent and high quality asset output.
• Met deadlines & standards laid down by the team & client.
• Collaborated with the art lead to create smart materials to be reused by the team.
• Modeling High-Poly, Low-Poly and Mid-poly Hard Surface Assets inside Maya.
• Sculpting organic models in Zbrush.
• Worked closely with lead/senior artist for feedback and engine integration.