Website powered by
Parth Naik
Parth Naik
Environment Artist - Visual Concepts|2K
., United States

Summary

3D artist focusing on prop and environment creation.

Skills

TexturingPhysically Based RenderingUV Mapping3D Modeling

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Arnold
Arnold
ZBrush
ZBrush
Unreal Engine
Unreal Engine

Productions

    • Video Game
      WWE2K24
    • Year
      2024
    • Role
      Environment Artist ,
    • Company
      Visual Concepts Entertainment
    • Video Game
      WWE 2K23
    • Year
      2023
    • Role
      Environment Artist ,
    • Company
      Visual Concepts Entertainment
    • Video Game
      Pavlov VR
    • Year
      2022
    • Role
      Hard-surface / Prop Artist ,
    • Company
      Upsurge Studios

Experience

  • Environment Artist at Visual Concepts Entertainment
    June 2022 - Present

    • Collaborated and coordinated with art directors, artists, developers, level designs, and other development

    teams on projects.

    • Pipeline development, optimization, and implementation for real-time collisions of structures and assets.

    • High | Mid| Low poly modeling, shader/material creation, and PBR texturing of environment buildings, and

    props.

    • Setting up environment scenes for engine integration based on multiple departments’ requests.

    • Work with external developers on art implementation and help to maintain creative consistency.

  • Hard-surface / Prop Artist at Upsurge Studios
    December 2020 - May 2022

    • Real time game asset creation using current industry standard workflows & software.

    • Translated 2D concepts to 3D models.

    • Responsible for complete art pipeline for props and assets creation.

    • Reference collection/ Highpoly / Lowpoly / Bakes / Unwrap / Texture / Engine integration for VR.

    • Model and Texture revision of props and additional assets to ensure consistent and high quality asset output.

    • Met deadlines & standards laid down by the team & client.

    • Collaborated with the art lead to create smart materials to be reused by the team.

  • Freelance 3D Artist at Dekogon Studios
    United States of America
    July 2020 - Present

    • Modeling High-Poly, Low-Poly and Mid-poly Hard Surface Assets inside Maya.

    • Sculpting organic models in Zbrush.

    • Worked closely with lead/senior artist for feedback and engine integration.